Thursday, 20 July 2017

Maintaining Productivity

Creating a game can take anywhere from a few weeks to several years. Needless to say, it's a marathon and not a sprint.

Saturday, 1 July 2017

Mass O' Kyzt - Pondering Modes of Revenue

Over the past few days, I've been thinking (perhaps preemptively) about the mode by which I'll distribute Mass O' Kyzt. Of course, I'd love to make the game free with no caveats, but at some point I'll have to start pulling an income from game development since it's hopefully what I'll be doing for a living one day.