Friday 28 July 2017
Monday 24 July 2017
Thursday 20 July 2017
Maintaining Productivity
Creating a game can take anywhere from a few weeks to several years. Needless to say, it's a marathon and not a sprint.
Monday 17 July 2017
Tuesday 11 July 2017
Tuesday 4 July 2017
Saturday 1 July 2017
Mass O' Kyzt - Pondering Modes of Revenue
Over the past few days, I've been thinking (perhaps preemptively) about the mode by which I'll distribute Mass O' Kyzt. Of course, I'd love to make the game free with no caveats, but at some point I'll have to start pulling an income from game development since it's hopefully what I'll be doing for a living one day.
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