Friday, 28 July 2017
Monday, 24 July 2017
Thursday, 20 July 2017
Maintaining Productivity
Creating a game can take anywhere from a few weeks to several years. Needless to say, it's a marathon and not a sprint.
Monday, 17 July 2017
Tuesday, 11 July 2017
Tuesday, 4 July 2017
Saturday, 1 July 2017
Mass O' Kyzt - Pondering Modes of Revenue
Over the past few days, I've been thinking (perhaps preemptively) about the mode by which I'll distribute Mass O' Kyzt. Of course, I'd love to make the game free with no caveats, but at some point I'll have to start pulling an income from game development since it's hopefully what I'll be doing for a living one day.
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