As some of you are aware, I've decided to make a Youtube channel. Though I was going to make it purely promotional material for my games, over time I've grown to appreciate it as its own productive outlet.
Wednesday, 31 May 2017
Tuesday, 30 May 2017
Who the hell is Missy?
This is a Doctor Who post. You don't have to read it if you don't want to, but I encourage it regardless.
Monday, 29 May 2017
Devlog #2 - Bullets, Collision and Upgrades
Before anything else, I have a new microphone so those of you watching the video format of this post are going to have a great listening experience.
Since the last update video, I've made a few changes. Enemies no longer collide with each other, for a start. I genuinely don't know why I ever even considered allowing them to collide, because it doesn't really make any sense at all. In addition, it bogged down the pathfinding algorithm with unnecessary checks and requirements.
Sunday, 28 May 2017
All creative process is valuable
Since I am quite literally the most motivational guy despite having no real achievements of my own, I'm here to talk to you about the merits of every creative venture you try.
Thursday, 25 May 2017
The dirt texture that could have been
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