Wednesday, 31 May 2017

How to make games as well as run a Youtube channel

As some of you are aware, I've decided to make a Youtube channel. Though I was going to make it purely promotional material for my games, over time I've grown to appreciate it as its own productive outlet.

Tuesday, 30 May 2017

Who the hell is Missy?

This is a Doctor Who post. You don't have to read it if you don't want to, but I encourage it regardless.

Monday, 29 May 2017

Devlog #2 - Bullets, Collision and Upgrades


Before anything else, I have a new microphone so those of you watching the video format of this post are going to have a great listening experience.

Since the last update video, I've made a few changes. Enemies no longer collide with each other, for a start. I genuinely don't know why I ever even considered allowing them to collide, because it doesn't really make any sense at all. In addition, it bogged down the pathfinding algorithm with unnecessary checks and requirements.

Sunday, 28 May 2017

All creative process is valuable

Since I am quite literally the most motivational guy despite having no real achievements of my own, I'm here to talk to you about the merits of every creative venture you try.

Thursday, 25 May 2017

The dirt texture that could have been

So, since starting my newest project, I've been making some textures. The first texture I made was a dirt texture which turned out pretty damn well. It's pictured below.