Thursday 15 June 2017

Mass O' Kyzt - Lore Overview

In the far future, humanity has inhabited the furthest reaches of space. Finally, mankind lives alongside alien species on distant planets.

Unfortunately, this man is stranded on an unfamiliar planet and the native species have no plans to live alongside him. He finds himself on the planet PSR J1841-0500 b, colloquially known as Ky. The inhabitants, the Kyzt, are small beings with powerful psychic and shape-shifting abilities. They are able to determine their victim's weaknesses with razor-sharp precision, and due to their hivemind-like behaviour they have no qualms about sacrificing their own in the process.

So, what's the plan?

Well, the first step is to defend him from the oncoming Kyzt.The second step is to sound a distress call and hope for the best. Good luck!

So that's the current lore-oriented pitch that I'm working with. I'm still in the process of adjusting it a little to make it flow more comfortably, and pending design changes I might end up totally re-writing it.

In the meantime, let's explain the Kyzt.

The Kyzt are a psychic hivemind of small, cuddly creatures. Think the Adipose from Doctor Who mixed with the Ood. Through their collective psychic power, they can probe the mind of their target and figure out what its biggest weakness is. Due to the malleable nature of their bodies, the Kyzt are able to adapt their physical form to their needs.

Also, they don't particularly enjoy getting invaded by creatures without psychic capabilities. The Kyzt take refusal to enter their psychic network as a haughty show of dominance, regardless of whether you're actually able to do so. Think of it as jumping into a wolf den and simultaneously making strong eye contact with every other wolf, or chasing down a gorilla in the jungle.

To fend you off of their planet, each of these aliens will summon a small burst of psychic energy to shock you. However, if you don't respond to this they may get stronger. Perhaps this small burst of psychic energy will become a larger burst of psychic energy, or perhaps they'll strengthen their legs to run faster.

They might even begin to strategize their approach- turning some of them into larger, slower but tougher creatures while others may be able to fire on you from a distance.

Of course, you're not defenseless amidst the Kyzt. You are a space traveller. Obviously, you have a lazer gun. While the Kyzt don't get massively harmed by lazers due to their psychic shielding abilities, it will cause them to absorb the energy through the eye-like structure on their body and be forced to release it in the form of a short-range teleport. Don't worry, they'll be back soon enough.

Generally, members of the Kyzt don't die. They all share the same consciousness, so the death of any single body is felt the same as losing a finger would feel to you or me. It hurts, but you still have 9 more fingers. Plus, pending the procurement of a very particular resource they are able to regenerate their fallen comrades. Unfortunately, this very same resource is the only known material which can fully destroy the Kyzt if wielded properly, dispersing their psychic energy into the void and leaving their corporeal forms as lifeless husks.

Everything which I just typed out is open to a lot of change and adaptation as time goes on, but this is the first revision. Maybe I'll do more of these posts if they're well received or if I think of more ideas for the Kyzt, their planet, or other associated species.

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